Educational Evaluation of Intelligent and Creative Ability with Computer Games: A Case Study for e-Learning
In information ages, a computer is our active intelligent collaborator to work and learn something, so that learner’s intelligent ability must be taken into consideration even in education of information technologies (IT). Aim of this paper is to propose quantitative evaluation of the intelligent ability in computer usage. The author discuses some elements in the intelligent ability (such as quickness, logics, accuracy, memory, discernment, patience, decision, and inference), and formulates quantitative evaluation method of the elements with computer games. A tutor of IT education will be able to apply result of the research to computer assisted education for supporting learner’s intelligent activities.
KeywordsComputer Game Intelligence Test Achievement Score Generative Grammar Educational Evaluation
Unable to display preview. Download preview PDF.
- 1.Ivanov, I., Ilieva, V.: ToolKID language based software package for children, http://eurologo2005.oeiizk.waw.pl/PDF/E2005IvanovIlieva.pdf
- 2.Valsami, A.: THE LABYRINTH GAME, A speech application primarily intended for blind or visual impaired people, http://www.dcs.shef.ac.uk/internet/teaching/projects/archive/msc2002/pdf/m1av.pd
- 3.The labyrinth Society: http://www.labyrinthsociety.org/
- 4.Gardner, M.: MATHEMATICAL GAMES The fantastic combinations of John Conway’s new solitaire game life, http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm
- 5.Matton, M.: A Flexible Simulation Tool for Cellular Automata, http://www.cs.kuleuven.be/~tomdw/educqation/files/2002-2003MikeMatton.pdf
- 6.Jacob, C.: Modeling Growth with L-System & Mathematica, http://pages.cpsc.ucalgary.ca/~jacob/Publications/ModelingGrowth.mapdf