Facial Sketch Rendering and Animation for Fun Communications

  • Yuanqi Su
  • Yuehu Liu
  • Yunfeng Zhu
  • Zhen Ren
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4270)


The ability to analyze a human’s facial expressions and reproduce them is important for fun communication. In this paper, a novel model is presented for generating the facial sketch of pen-and-ink style and reproducing facial expressions in facial sketch animation. Facial sketch rendering is implemented by combing the painting path and line template, in which personalized painting path ensures the generated facial sketch to fit the specific face, and line templates bring different styles to it. The animation of facial sketch, which is based on pseudo-muscle model, reproduces some specific expressions in 2D facial sketch. These works are significative for multimedia application in low bandwidth communication environment.


Facial Expression Feature Point Facial Motion Global Adaptation Facial Component 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    KataGiri, Y.: Toward a Media Environment for Communicating Empathy and Aesthesia. The Journal of the Institute of Electronics, Information and Communication Engineers 89(1), 2–6 (2006)Google Scholar
  2. 2.
    Chandrasiri, N.P., Naemura, T.: Internet Communication Using Real-Time Facial Expression Analysis and Synthesis. IEEE MultiMedia 11(3), 20–29 (2004)CrossRefGoogle Scholar
  3. 3.
    Chen, H., Xu, Y.-Q., Shum, H.-Y., Zhu, S.-C., Zheng, N.-N.: Example-based facial sketch generation with non-parametric sampling. In: ICCV 2001, vol. 2, pp. 433–438 (2001)Google Scholar
  4. 4.
    Gooch, B., Reinhard, E., Gooch, A.: Human facial illustrations: Creation and psychophysical evaluation. ACM Transactions on Graphics (TOG) 23(1), 27–44 (2004)CrossRefGoogle Scholar
  5. 5.
    Hertzmann, A.: A Survey of Stroke-Based Rendering. IEEE Computer Graphics and Applications 23(4), 70–81 (2003)CrossRefGoogle Scholar
  6. 6.
    Liu, Y., Zhu, Y., Su, Y., Yuan, Z.: Image based Active Model Adaptation Method for Face Reconstruction and Sketch Generation. In: Pan, Z., Aylett, R.S., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol. 3942, pp. 928–933. Springer, Heidelberg (2006)CrossRefGoogle Scholar
  7. 7.
    Arun, K.S., Huang, T.S., Blostein, S.D.: Least-squares fitting of two 3-D point sets. IEEE Transactions on Pattern Analysis and Machine Intelligence 9(5), 698–700 (1987)CrossRefGoogle Scholar
  8. 8.
    Hsu, S.C., Lee, I.H.H., Wiseman, N.E.: Skeletal Strokes. In: Proceedings of the 6th annual ACM symposium on User interface software and technology, pp. 197–206. ACM Press, New York (1993)CrossRefGoogle Scholar
  9. 9.
    Hsu, S.C., Lee, I.H.H.: Drawing and animation using skeletal strokes. In: Proceedings of the 21st annual conference on Computer Graphics and Interactive Technique, pp. 109–118 (1994)Google Scholar
  10. 10.
    Gomes, J., Darsa, L., Costa, B., Velho, L.: Warping and Morphing of Graphical Objects, pp. 243–265. Morgan Kaufmann, San Francisco (1997)Google Scholar
  11. 11.
    Sederberg, T.W., Parry, S.R.: Free-form deformation of solid geometric models. ACM SIGGRAPH Computer Graphics 20(4), 151–160 (1986)CrossRefGoogle Scholar
  12. 12.
    Waters, K.: A Muscle Model for Animating Three-dimensional Facial Expression. ACM SIGGRAPH 1987 21(4), 17–24 (1987)CrossRefMathSciNetGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yuanqi Su
    • 1
  • Yuehu Liu
    • 1
  • Yunfeng Zhu
    • 1
  • Zhen Ren
    • 2
  1. 1.Institute of Artificial Intelligence and RoboticsXi’an Jiaotong UniversityXi’anP.R.China
  2. 2.France Telecom R & D Beijing Co., Ltd.BeijingChina

Personalised recommendations