Advertisement

Virtual Manuscripts for an Enhanced Museum and Web Experience ‘Living Manuscripts’

  • Jessica R. Cauchard
  • Peter F. Ainsworth
  • Daniela M. Romano
  • Bob Banks
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4270)

Abstract

Due to preservation and conservation issues, manuscripts are normally kept in research libraries far from public gaze. On rare occasions, visitors can see these priceless objects, typically separated from them by a sealed case, with only a fixed double page spread visible from a manuscript that may contain hundreds of folios. This restricts the amount of knowledge offered by these books. This paper proposes the creation of virtual manuscripts as exhibits in their own right in a museum context, and as part of a web-based virtual learning environment offering visitors the unique opportunity of engaging with the manuscripts, providing further possibilities for accessing the heritage and cultural information contained in them. A database supplying information about and from the manuscripts, held in a virtual environment, creates the illusion of their “real” presence and materiality. ‘Living Manuscripts’ aims to stimulate and encourage engagement with vulnerable materials via an innovative virtual experience.

Keywords

Virtual Reality Digitise Manuscript Virtual Reality Technology British Library Virtual Museum 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
  2. 2.
    Bates, J.: Virtual Reality, Art and Entertainment. Presence: Teleoperators and Virtual Environments 1(1), 133–138 (1992)Google Scholar
  3. 3.
    International Council Of Museums, http://icom.museum.definition.html
  4. 4.
    Kwon, Y.-M., et al.: Toward the Synchronized Experiences between Real and Virtual Museum. In: APAN 2003 Conference in Fukuoka (2003)Google Scholar
  5. 5.
  6. 6.
    Cruz-Neira, C., et al.: The CAVE: Audio Visual Experience Automatic Virtual Environment. Communications of the ACM 35(6), 65–72 (1992)CrossRefGoogle Scholar
  7. 7.
    Di Blas, N., Hazan, S., Paolini, P.: The SEE Experience: Edutainment in 3D Virtual Worlds. In: Proceedings Museums and the Web 2003 (2003)Google Scholar
  8. 8.
  9. 9.
    CDs, The British Library Board 2002 ©, Turning the pages ® (2002) Google Scholar
  10. 10.
    Special Treasures form the Library of The Jewish Theological Seminary, http://www.jtslibrarytreasures.org
  11. 11.
    MS 8255, fol. 5b (Siddur Italian rite, Italy 1471) Google Scholar
  12. 12.
    Ename open-air museum, http://www.ename974.org/
  13. 13.
    Images © Ename 974, http://www.ename974.org/
  14. 14.
    Photographs of Besançon MS 865 by Scriptura (Colin Dunn), reproduced by kind permission of the Bibliothèque d’Étude et de Conservation, Ville de Besançon, FranceGoogle Scholar
  15. 15.
    Photographs of Stonyhurst MS 1 by Scriptura (Colin Dunn), reproduced by kind permission of Stonyhurst College, United KingdomGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jessica R. Cauchard
    • 1
    • 2
  • Peter F. Ainsworth
    • 1
  • Daniela M. Romano
    • 2
  • Bob Banks
    • 3
  1. 1.Dpt of FrenchUniversity of SheffieldSheffieldUK
  2. 2.Dpt of Computer ScienceSheffield USheffieldUK
  3. 3.Tribal Education and TechnologySheffield

Personalised recommendations