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A Chording Glove for Games: Development of a Wearable Game Device

  • Seongil Lee
  • Jong Gon Kim
  • Byung Geun Kim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)

Abstract

In this paper, we describe the development of a SKKU glove, a wearable computing device for entertainment and games that can be used in wireless environments. The glove is equipped with chording keyboard mechanism for natural and flexible input and control of games, and a set of accelerator sensors for gathering information from hand gestures. Since the glove can be worn and used only in one hand, it not only provide a natural way to access games, but also helps the gamers with disabilities, particularly those who can use only one hand. The system configuration and the interface for input and control for the glove are presented.

Keywords

Augmented Reality Hand Gesture Finger Force Wearable Computer Game Control 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Thomas, B.H., Piekarski, W.: Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment. Virtual Reality 6, 167–180 (2002)CrossRefGoogle Scholar

Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Seongil Lee
    • 1
  • Jong Gon Kim
    • 1
  • Byung Geun Kim
    • 1
  1. 1.Department of Systems Management Engineering, Human Interface Research LaboratorySungkyunkwan UniversitySuwonKorea

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