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PHI: Physics Application Programming Interface

  • Bing Tang
  • Zhigeng Pan
  • ZuoYan Lin
  • Le Zheng
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)

Abstract

In this paper, we propose to design an easy to use physics application programming interface (PHI) with support for pluggable physics library. The goal is to create physically realistic 3D graphics environments and integrate real-time physics simulation into games seamlessly with advanced features, such as interactive character simulation and vehicle dynamics. The actual implementation of the simulation was designed to be independent, interchangeable and separated from the user interface of the API. We demonstrate the utility of the middleware by simulating versatile vehicle dynamics and generating quality reactive human motions.

Keywords

Vehicle Simulation Game Engine Game Developer Physic Library Game Physic 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Eberly, D.H., Shoemaker, K., Shoemake, K.: Game Physics, pp. 221–361. Morgan Kaufmann Pub., San Francisco (2003)Google Scholar
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    Zordan, V.B., et al.: Dynamic response for motion capture animation. In: ACM SIGGRAPH 2005, pp. 697–701. ACM Press, New York (2005)CrossRefGoogle Scholar
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    Ratcliff, J.W.: Open dynamics framework (2005), http://www.physicstools.org

Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Bing Tang
    • 1
  • Zhigeng Pan
    • 1
  • ZuoYan Lin
    • 1
  • Le Zheng
    • 1
  1. 1.State Key Lab of CAD&CGZhejiang UniversityHang ZhouChina

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