Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets
We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper.
KeywordsComputer Game Computer Code Game Play Play Computer Game Real Animal
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