Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets

  • Wim van Eck
  • Maarten H. Lamers
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)


We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper.


Computer Game Computer Code Game Play Play Computer Game Real Animal 
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Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Wim van Eck
    • 1
  • Maarten H. Lamers
    • 1
  1. 1.Media Technology MSc ProgramLeiden UniversityThe Netherlands

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