Abstract
Based on data collected through 40 in-depth interviews, it is found that (a) the balance between perceived challenges and skills, and (b) the types of in-game social interactions can both facilitate and impede the enjoyment of game playing. Through these two factors, a conclusive link was also found between game enjoyments and a gamer’s engagement level. Engaged gamers experience optimal enjoyment more frequently and value the importance of social interactions more than non-engaged gamers. In addition, game enjoyment can be enhanced through game design and it can also be adversely affected by real world contextual factors and technical difficulties. More importantly, the study underlines the importance of social interaction. Social interaction is the key factor that determines the level of engagement of gamers. For engaged gamers, social interaction is essential in this gaming experience. For non-engaged gamers, social interaction is not important and they have little tolerance of negative social interaction within the game.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Anderson, C., Bushman, B.J.: Effects of violent video games on aggressive behaviour, aggressive cognition, aggressive effect, physiological arousal and prosocial behaviour: A meta-analytic review of the scientific literature. Psychological Science 12, 353–359 (2001)
Choi, D., Kim, J.: Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. CyberPsychology & Behavior 7(1), 11–34 (2004)
Ducheneaut, N., Moore, R.J.: The social side of gaming: A study of interaction patterns in a MMORPG. In: Proceedings of Computer Supported Cooperative Work (CSCW) 2004, Chicago, Illinois, USA (November 2004)
Friedl, M.: Online game interactivity theory. Charles River Media, Inc., Hingham (2003)
Green, C.S., Bavelier, D.: Action video game modifies visual selective attention. Nature 423, 534–537 (2003)
Griffiths, M.: Does Internet and computer “addiction” exist? Some case study evidence. CyberPsychology & Behavior 3(2), 211–218 (2000)
Lincoln, Y.S., Guba, E.G.: Naturalistic inquiry. Sage Publications, Beverly Hills (1985)
Lister, M., Dovey, J., Giddings, S., Grant, I., Kelly, K.: New media: A critical introduction. Routledge, New York (2003)
Oliver, M.B., Nabi, R.L.: Exploring the concept of media enjoyment: An introduction to the special issue. Communication Theory 14(4), 285–287 (2004)
Poole, S.: Trigger happy: The inner life of videogames. Fourth Estate, London (2000)
Rouse, R.: Game design: Theory & practice. Wordware Publishing Inc., Plano (2001)
Schiesel, S.: Conqueror in a war of virtual worlds. New York Times 1 (September 2, 2005)
Sherry, J.L.: Flow and media enjoyment. Communication Theory 14(4), 328–347 (2004)
Sherry, J.L.: The effects of violent video games on aggression: A meta-analysis. Human Communication Research 27, 409–431 (2004)
Smith, M.A., Farnham, S.D., Drucker, S.M.: The social life of small graphical chat spaces. In: Proceedings of the Special Interest Group on Computer-Human Interaction (SIGCHI) Conference, The Hague, The Netherlands (2000)
Sweetser, P., Wyeth, P.: GameFlow: A model for evaluating player enjoyment in games. ACM Computers in Entertainment 3(3), 3A (2005)
Whang, L.S., Chang, G.: Lifestyles of virtual world residents: Living in the on-line game “lineage”. CyberPsychology and Behavior 7, 592–600 (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 IFIP International Federation for Information Processing
About this paper
Cite this paper
Chen, V.HH., Duh, H.BL., Phuah, P.S.K., Lam, D.Z.Y. (2006). Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_31
Download citation
DOI: https://doi.org/10.1007/11872320_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)