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Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education

  • Kyoung Shin Park
  • Yongjoo Cho
  • Soyon Park
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)

Abstract

Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage.

Keywords

VR Cultural Heritage Edutainment Interactive Education 

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Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Kyoung Shin Park
    • 1
  • Yongjoo Cho
    • 2
  • Soyon Park
    • 3
  1. 1.Digital Media LaboratoryInformation and Communications UniversitySeoulKorea
  2. 2.Division of Media TechnologySangmyung UniversitySeoulKorea
  3. 3.Department of Media ArtJeonju UniversityJeonjuKorea

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