Programmable Vertex Processing Unit for Mobile Game Development

  • Tae-Young Kim
  • Kyoung-Su Oh
  • Byeong-Seok Shin
  • CheolSu Lim
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)


Programmable vertex processing unit increases flexibility and enables customizations of transformation and lighting in the graphics pipeline. Because most embedded systems such as mobile phones and PDA’s have only the fixed-function pipeline, various special effects essential in development of realistic 3D games are not provided. We designed and implemented a programmable vertex processing unit for mobile devices based on the OpenGL ES 2.0 specification. It can be used as a development platform for 3D mobile games. Also, assembly instruction set and encoding scheme are examples of standard interface to high-level shading languages.


Encode Scheme Machine Code Mobile Game Graphic Pipeline Vertex Data 
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Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Tae-Young Kim
    • 1
  • Kyoung-Su Oh
    • 2
  • Byeong-Seok Shin
    • 3
  • CheolSu Lim
    • 1
  1. 1.Dept. of Computer EngineeringSeokyeong UniversitySeoulKorea
  2. 2.Dept. of MediaSoongsil UniversitySeoulKorea
  3. 3.Dept. of Computer EngineeringInha UniversityInchonKorea

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