Skip to main content

Architecture of an Authoring System to Support the Creation of Interactive Contents

  • Conference paper
Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

Included in the following conference series:

Abstract

Since three-dimensional computer graphics (3D-CG) technology and interaction technology should be applied to e-learning as well as games, people must be able to easily create interactive contents based on 3D-CG, even if they are not 3D-CG professionals. In this paper, we propose a support system for creating interactive contents that runs on MS Windows and uses Direct X as the file format. By describing a script using two kinds of script files prepared by the system, a content creator can easily create 3D-CG scenes and can also control interactions between a user and the system. As an example of content creation, we present and explain interactive content in which users can enter the virtual world of classic Japanese tales and experience the story development of various types of classic tales for the first time.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Swartout, W., et al.: Toward the Holodeck: Integrating Graphics, Sound, Character and Story. In: Proceedings of the Autonomous Agents 2001 Conference (2001)

    Google Scholar 

  2. Hayes-Roth, B., van Gent, R., Huber, D.: Acting in Character. In: Petta, P., Trappl, R. (eds.) Creating Personalities for Synthetic Actors, vol. 1195. Springer, Heidelberg (1997)

    Chapter  Google Scholar 

  3. Bickmore, T., Cassell, J.: Small Talk and Conversational Storytelling in Embodied Interface Agents. In: AAAI Fall Symposium, “Narrarive Intelligence”, Cape Cod, MA, November 5-7 (1999)

    Google Scholar 

  4. Mateas, M., Stern, A.: Socially Intelligent Agents: The Human in the Loop. In: AAAI Fall Symposium (2000)

    Google Scholar 

  5. Young, R.M.: Creating Interactive Narrative Structures: The Potential for AI Approaches. In: AAAI Spring Symposium in Artificial Intelligence and Interactive Entertainment. AAAI Press, Menlo Park (2000)

    Google Scholar 

  6. Young, R.M.: An Overview of the Mimesis Architecture: Integrating Narrative Control into a Gaming Environment. In: AAAI Spring Symposium in Artificial Intelligence and Interactive Entertainment. AAAI Press, Menlo Park (2001)

    Google Scholar 

  7. Cavazza, M., Charles, F., Mead, S.J.: AI-based Animation for Interactive Storytelling. In: Proceedings of Computer Animation. IEEE Computer Society Press, Los Alamitos (2001)

    Google Scholar 

  8. Charles, F., Cavazza, M.: Exploring Scalability of Character-based Storytelling. In: Proceedings of ACM AAMAS 2004 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 IFIP International Federation for Information Processing

About this paper

Cite this paper

Miyazaki, K., Nagai, Y., Bosser, AG., Nakatsu, R. (2006). Architecture of an Authoring System to Support the Creation of Interactive Contents. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_20

Download citation

  • DOI: https://doi.org/10.1007/11872320_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics