An Emotional Path Finding Mechanism for Augmented Reality Applications

  • José A. Mocholí
  • José M. Esteve
  • Javier Jaén
  • Raquel Acosta
  • Pierre Louis Xech
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)


In this paper we present eCoology, an AR edutainment application for children in which emotional and social aspects are taking into consideration to improve flow or optimal experience. Particularly, we investigate the introduction of emotional agents that react and move within the AR environment according to their emotional state. We propose a model for emotional agents and a path finding mechanism with backtracking that allows exploration of different movement alternatives. In this way, virtual entities may exhibit a complex number of emotional movement behaviors within the augmented space.


Augmented Reality Particle System Emotional Behavior Emotional Memory Augmented Space 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • José A. Mocholí
    • 1
  • José M. Esteve
    • 1
  • Javier Jaén
    • 1
  • Raquel Acosta
    • 1
  • Pierre Louis Xech
    • 2
  1. 1.Polytechnic University of ValenciaValenciaSpain
  2. 2.Microsoft ResearchCambridgeUK

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