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Language-Driven Development of Videogames: The <e-Game> Experience

  • Pablo Moreno-Ger
  • Iván Martínez-Ortiz
  • José Luis Sierra
  • Baltasar Fernández Manjón
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4161)

Abstract

In this paper we describe a language-driven approach to the development of videogames. In our approach the development process starts with the design of a suitable domain-specific language for building games, along with an abstract syntax for the language and its operational semantics. Next an engine supporting the language is built. Finally games are built using the customized language and they are executed using the engine. This approach is exemplified with the <e-Game> project, which delivers the design of a language and the construction of an engine for the documental development of graphical adventure videogames with educational purposes.

Keywords

videogames adventure games development process language-driven approach document-oriented approach storyboard markup language game engine edutainment 

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Copyright information

© IFIP International Federation for Information Processing 2006

Authors and Affiliations

  • Pablo Moreno-Ger
    • 1
  • Iván Martínez-Ortiz
    • 2
  • José Luis Sierra
    • 1
  • Baltasar Fernández Manjón
    • 1
  1. 1.Fac. InformáticaUniversidad ComplutenseMadridSpain
  2. 2.Centro de Estudios Superiores Felipe IIAranjuezSpain

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