3D Animation Watermarking Using PositionInterpolator

  • Suk-Hwan Lee
  • Ki-Ryong Kwon
  • Gwang S. Jung
  • Byungki Cha
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4105)


For real-time animation, keyframe animation that consists of translation, rotation, scaling interpolator nodes is used widely in 3D graphics. This paper presents 3D keyframe animation watermarking based on vertex coordinates in CoordIndex node and keyvalues in PositionInterpolator node for VRML animation. Experimental results verify that the proposed algorithm has the robustness against geometrical attacks and timeline attacks as well as the invisibility.


Area Difference Virtual Reality Modeling Language Geometrical Attack Watermark System Illegal Copy 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Suk-Hwan Lee
    • 1
  • Ki-Ryong Kwon
    • 2
  • Gwang S. Jung
    • 3
  • Byungki Cha
    • 4
  1. 1.Dept. of Information SecurityTongMyong University 
  2. 2.Division of Electronic, Computer and Telecommunication EngineeringPukyong National University 
  3. 3.Dept. of Mathematics and Computer ScienceLehman College/CUNY 
  4. 4.Dept. of Management & InformationKyushu Institute of Information Sciences 

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