Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit

  • Michael Kipp
  • Kerstin H. Kipp
  • Alassane Ndiaye
  • Patrick Gebhard
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4133)


When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluation for a virtual character system that we apply to COHIBIT, an interactive museum exhibit with virtual characters. The evaluation study investigates the subjects’ experiences with the exhibit with regard to informativeness, entertainment and virtual character perception. Our subjects rated the exhibit both entertaining and informative and gave it a good overall mark. We discuss the detailed results and identify useful factors to consider when building and evaluating virtual character applications.


Multiagent System Nonverbal Behavior Female Character Speech Synthesis Virtual Character 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Michael Kipp
    • 1
  • Kerstin H. Kipp
    • 2
  • Alassane Ndiaye
    • 1
  • Patrick Gebhard
    • 1
  1. 1.DFKISaarbrückenGermany
  2. 2.Experimental Neuropsychology UnitUniversity of the SaarlandSaarbrueckenGermany

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