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Perception of Audio-Generated and Custom Motion Programs in Multimedia Display of Action-Oriented DVD Films

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 4129)

Abstract

This paper addresses a practical problem associated with multimedia display systems which utilize motion-platforms or chairs. Given audio-visual content for which motion data is not available, motion may be automatically generated from multichannel audio, usually from a Low-Frequency Effects channel (LFE) such as that distributed on Digital Versatile Discs (DVDs). Alternatively, custom motion programs may be created to accompany multimedia content. This paper presents the results of a study designed to test the sense of realism, sense of presence, and global preference for multimedia playback in these two distinct cases of platform accompaniment: motion which has been generated automatically from audio, and motion which has been designed expressly for the purpose of stimulating appropriate haptic and vestibular sensations.

Keywords

  • Motion Platform
  • Global Preference
  • Motion Program
  • Audiovisual Content
  • Digital Versatile Disc

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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© 2006 Springer-Verlag Berlin Heidelberg

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Walker, K., Martens, W.L. (2006). Perception of Audio-Generated and Custom Motion Programs in Multimedia Display of Action-Oriented DVD Films. In: McGookin, D., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2006. Lecture Notes in Computer Science, vol 4129. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11821731_1

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  • DOI: https://doi.org/10.1007/11821731_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-37595-1

  • Online ISBN: 978-3-540-37596-8

  • eBook Packages: Computer ScienceComputer Science (R0)