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Design of a Programmable Vertex Processing Unit for Mobile Platforms

  • Tae-Young Kim
  • Kyoung-Su Oh
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4097)

Abstract

Programmable vertex processing unit increases the programmability and enables customizations of transformation and lighting in the graphics pipeline. Furthermore, it offers various effects such as procedural vertex animation and deformation, which were impossible to handle in fixed vertex processing. Since it is hard to find a programmable graphics hardware for the embedded systems such as mobile phones, we’ve designed and implemented a programmable vertex processing unit based on the OpenGL ES 2.0 specification. In this paper, we explain the architecture, instruction format, implementation and test results of our vertex processing unit.

Keywords

Mobile Platform Machine Code Fragment Processing Graphic Pipeline Vertex Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Tae-Young Kim
    • 1
  • Kyoung-Su Oh
    • 2
  1. 1.Dept. of Computer EngineeringSeokyeong UniversitySeoulKorea
  2. 2.Dept. of MediaSoongsil UniversitySeoulKorea

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