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A Haptic Interface for an Indoor-Walk-Guide Simulator

  • Yasuyuki Murai
  • Hisayuki Tatsumi
  • Nobuyuki Nagai
  • Masahiro Miyakawa
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4061)

Abstract

We are developing a haptic-sensable system to help a blind person understand 3D shapes. As a first attempt we have implemented a pathway simulator which simulates a guiding of a pathway through haptic recognition. If we could indicate a pathway by haptic means to the user, i.e., if we simulate a feeling sensed in his palm and caused by a sliding long cane along the pathway, we believe it might give him an on-site feeling of the pathway. The purpose of this haptic pathway simulator is to help a user with his making a mental map of the pathway. So in the simulator we provide guiding information of the surroundings verbally as well.

Keywords

Haptic Device Haptic Interface Impaired Person Layout Model Phantom Omni 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yasuyuki Murai
    • 1
  • Hisayuki Tatsumi
    • 2
  • Nobuyuki Nagai
    • 2
  • Masahiro Miyakawa
    • 2
  1. 1.School of PharmacyNihon Pharmaceutical UniversitySaitamaJapan
  2. 2.Department of Computer ScienceTsukuba University of Technology (NTUT)IbarakiJapan

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