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Real-Time Simulation of Dynamic Mirage Scenes

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Part of the Lecture Notes in Computer Science book series (LNIP,volume 4035)

Abstract

Mirage is a peculiar nature phenomenon which is caused by the atmospheric refraction and total internal reflection under special weather conditions. In this paper, we propose a novel method to model and render this phenomenon. We first establish their corresponding atmospheric temperature models. Then adhering to the physical law, we calculate the light path and intensity attenuation during its propagation. To simulate the dynamic effect of mirages, we introduce a dynamic model based on atmospheric gravity waves. By incorporating GPU acceleration into the rendering process, different types of dynamic mirages under different conditions can be realistically rendered in real time, demonstrating the formation, change, and disappear of mirages.

Keywords

  • Gravity Wave
  • Intensity Attenuation
  • Atmospheric Gravity Wave
  • Energy Attenuation
  • IEEE Computer Graphic

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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© 2006 Springer-Verlag Berlin Heidelberg

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Wang, C., Wang, Z., Zhou, Q., Jin, Z., Peng, Q. (2006). Real-Time Simulation of Dynamic Mirage Scenes. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_62

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  • DOI: https://doi.org/10.1007/11784203_62

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35638-7

  • Online ISBN: 978-3-540-35639-4

  • eBook Packages: Computer ScienceComputer Science (R0)