Skip to main content

Prevention of Off-Task Gaming Behavior in Intelligent Tutoring Systems

  • Conference paper
Intelligent Tutoring Systems (ITS 2006)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4053))

Included in the following conference series:


A major issue in Intelligent Tutoring Systems is off-task student behavior, especially performance-based gaming, where students systematically exploit tutor behavior in order to advance through a curriculum quickly and easily, with as little active thought directed at the educational content as possible. This research developed both active interventions to combat gaming and passive interventions to prevent gaming. Our passive graphical intervention has been well received by teachers, and our experimental results suggest that using a combination of intervention types is effective at reducing off-task gaming behavior.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others


  1. Koedinger, K.R., Anderson, J.R., Hadley, W.H., Mark, M.A.: Intelligent tutoring goes to school in the big city. International Journal of Artificial Intelligence in Education 8, 30–43 (1997)

    Google Scholar 

  2. Baker, R.S., Corbett, A.T., Koedinger, K.R., Wagner, A.Z.: Off-Task Behavior in the Cognitive Tutor Classroom: When Students Game The System. In: Proceedings of ACM CHI 2004: Computer-Human Interaction, pp. 383–390 (2004)

    Google Scholar 

  3. Razzaq, L., Feng, M., Nuzzo-Jones, G., Heffernan, N.T., et al.: The Assistment Project: Blending Assessment and Assisting. In: Proceedings of the 12th Annual Conference on Artificial Intelligence in Education, pp. 555–562 (2005)

    Google Scholar 

  4. Walonoski, J.A., Heffernan, N.T.: Detection and analysis of off-task gaming behavior in intelligent tutoring systems. In: Ikeda, M., Ashley, K.D., Chan, T.-W. (eds.) ITS 2006. LNCS, vol. 4053, pp. 382–391. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  5. Bentham, J.: The Panopticon Writings. In: Bozovic, M. (ed.). Verso, London(1995)

    Google Scholar 

Download references

Author information

Authors and Affiliations


Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Walonoski, J.A., Heffernan, N.T. (2006). Prevention of Off-Task Gaming Behavior in Intelligent Tutoring Systems. In: Ikeda, M., Ashley, K.D., Chan, TW. (eds) Intelligent Tutoring Systems. ITS 2006. Lecture Notes in Computer Science, vol 4053. Springer, Berlin, Heidelberg.

Download citation

  • DOI:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35159-7

  • Online ISBN: 978-3-540-35160-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics