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Model Creation by Velocity Controlled Surface Deformation

  • Risto Rangel-Kuoppa
  • David Mould
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3992)

Abstract

We present a scheme for the semiautomatic creation of 3D models through velocity-controlled surface deformations. Our surface representation consists of oriented points with volatile inter-neighboring point linkage. The surface is resampled in order to maintain an even distribution of points. Points created during resampling inherit their characteristics from their progenitors. Our surface representation and resampling behavior support detailed irregular surfaces with smooth transitions such as those of organic entities. Surface velocities are set by the combination of two types of operators, selection and velocity assignment, with operator application managed by a finite state machine. We demonstrate our scheme with the creation of some branched, fruit-like and mushroom-like models.

Keywords

Point Cloud Surface Deformation Surface Element Selection Operator Surface Representation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Risto Rangel-Kuoppa
    • 1
    • 2
  • David Mould
    • 1
  1. 1.University of SaskatchewanSaskatoonCanada
  2. 2.Universidad Autónoma Metropolitana – Azc.MéxicoMéxico

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