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Multiresolution 3D Rendering on Mobile Devices

  • Javier Lluch
  • Rafa Gaitán
  • Miguel Escrivá
  • Emilio Camahort
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3992)

Abstract

We present a client/server system that is able to display 3D scenes on handheld devices. At the server we extract the geometry that is visible for each client and send it. We also extract texture and material information. The clients, running on mobile devices, use that information to render realistic images. Our geometry extraction algorithm employs multiresolution and view-dependent simplification. We present results of our system running on PocketPC 2003 PDAs.

Keywords

Mobile Device Index Pointer Mobile Client Scene Graph Difference Algorithm 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Javier Lluch
    • 1
  • Rafa Gaitán
    • 1
  • Miguel Escrivá
    • 1
  • Emilio Camahort
    • 1
  1. 1.Computer Graphics Section, Departament of Computer SciencePolytechnic University of ValenciaValenciaSpain

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