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An Evolution Computation Based Approach to Synthesize Video Texture

  • Yu Meng
  • Wen-hui Li
  • Yan Wang
  • Wu Guo
  • Wei Pang
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3992)

Abstract

Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis.

Keywords

Video Sequence Texture Synthesis Source Video Transition Cost Video Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yu Meng
    • 1
  • Wen-hui Li
    • 1
  • Yan Wang
    • 1
  • Wu Guo
    • 1
  • Wei Pang
    • 1
  1. 1.College of Computer Science and Technology, Key Laboratory of Symbol Computation and Knowledge Engineering of the Ministry of EducationJilin UniversityChangchunP.R.China

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