Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games

  • Pippin Barr
  • Rilla Khaled
  • James Noble
  • Robert Biddle
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3962)


Interest in designing games to convey persuasive messages concerning human well-being is growing, but presents a number of challenges. A significant problem comes in connecting the gameplay with the persuasive intent. We show how the gameplay structure of “avatar development” in popular-role playing games can be applied to the design of persuasive well-being games.


Development Cycle Game Design Digital Game Persuasive Technology Persuasive Message 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Pippin Barr
    • 1
  • Rilla Khaled
    • 1
  • James Noble
    • 1
  • Robert Biddle
    • 2
  1. 1.Computer Science DepartmentVictoria University of WellingtonNew Zealand
  2. 2.Human-Oriented Technology LabCarleton UniversityCanada

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