Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games
Interest in designing games to convey persuasive messages concerning human well-being is growing, but presents a number of challenges. A significant problem comes in connecting the gameplay with the persuasive intent. We show how the gameplay structure of “avatar development” in popular-role playing games can be applied to the design of persuasive well-being games.
KeywordsDevelopment Cycle Game Design Digital Game Persuasive Technology Persuasive Message
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