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KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones

  • Hiroyuki Tarumi
  • Yuko Tsurumi
  • Kazuya Matsubara
  • Yusuke Hayashi
  • Yuki Mizukubo
  • Makoto Yoshida
  • Fusako Kusunoki
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3987)

Abstract

We have developed a location-aware sightseeing support system for visitors to KOTOHIRAGU Shrine, using only popular mobile phones employing the gpsOne system. Its design is not a map-based navigation system, but a shared virtual world system like multi-player online role-playing games. We conducted an experiment recruiting 29 subjects from real tourists visiting the shrine, who had their own compatible GPS-phones. From the survey, we have found that location-aware sightseeing support system using mobile phones can be accepted by young people, but the generation gap is wider than expected.

Keywords

Mobile Phone Augmented Reality Virtual World Wearable Computer Shared Comment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Hiroyuki Tarumi
    • 1
    • 2
  • Yuko Tsurumi
    • 1
  • Kazuya Matsubara
    • 1
  • Yusuke Hayashi
    • 1
  • Yuki Mizukubo
    • 1
  • Makoto Yoshida
    • 1
  • Fusako Kusunoki
    • 3
  1. 1.Faculty of EngineeringKagawa UniversityKagawaJapan
  2. 2.SpaceTag, Inc.KagawaJapan
  3. 3.Tama Art UniversityTokyoJapan

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