Advertisement

A Virtual Billiard Game with Visual, Auditory and Haptic Sensation

  • Yoshihiro Takamura
  • Norihiro Abe
  • Kazuaki Tanaka
  • Hirokazu Taki
  • Shoujie He
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.

Keywords

Virtual Object Haptic Feedback Haptic Sensation High Reality Haptic Simulation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Tanaka, K., Kaida, M., Abe, N., Taki, H.: Training System for Crisis Avoidance using Virtual Auditory Environment. In: Proc. ICMA, pp. 623–629 (2002)Google Scholar
  2. 2.
    Tanaka, K., Kaida, M., Abe, N., Taki, H.: Synchronization of visual, haptic and auditory sense using a haptic display and a virtual sound source device. In: VSMM, pp. 673–680 (2002)Google Scholar
  3. 3.
    Matsuura, H., Abe, N., Tanaka, K., Taki, H.: Reciprocating vision and auditory sensation through network. In: 2004 IEEE Conference on Cybernetics and Intelligent Systems (CIS), pp. 953–958 (December@2004)Google Scholar
  4. 4.
    Pan, Y., Abe, N., Tanaka, K., Taki, H.: The Virtual Debugging System for Developing Embedded Software Using Virtual Machinery. In: Yang, L.T., Guo, M., Gao, G.R., Jha, N.K. (eds.) EUC 2004. LNCS, vol. 3207, pp. 85–95. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  5. 5.
    Watanabe, Y., Abe, N., Tanaka, K., Taki, H., Yagi, T.: Multimodal communication system allowing man and avatar to use voice and beck. In: 3rd International Conference on Information Technology and Applications (ICITA 2005), pp. 161–166 (2005)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yoshihiro Takamura
    • 1
  • Norihiro Abe
    • 1
  • Kazuaki Tanaka
    • 1
  • Hirokazu Taki
    • 2
  • Shoujie He
    • 3
  1. 1.University DepartmentKyushu Institute of TechnologyFukuokaJapan
  2. 2.University DepartmentWakayama UniversityWakayamaJapan
  3. 3.Eastman Kodak Co., Ltd.USA

Personalised recommendations