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Improving Game Processing in Multithreading and Multiprocessor Architecture

  • Abdennour El Rhalibi
  • Madjid Merabti
  • Yuanyuan Shen
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur games would need to be programmed with concurrency in mind so that they could take advantage of the additional processing units. We explore past research and works in the field of parallel computing to find principles applicable to computer game programming. Concepts such as the Flynn’s classification, task, task-dependency graphs, dependency analysis, and Bernstein’s conditions to concurrency are applied to computer game programming to develop a new model for computer games that is meant to replace the standard sequential game loop.

Keywords

Flow Dependence Relation Description Multiprocessor Architecture Single Data Stream Future Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Abdennour El Rhalibi
    • 1
  • Madjid Merabti
    • 1
  • Yuanyuan Shen
    • 1
  1. 1.School of Computing and Mathematical SciencesLiverpool John Moores UniversityLiverpoolUK

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