Cyranus – An Authoring Tool for Interactive Edutainment Applications
This paper presents the authoring tool Cyranus, which implements novel authoring methods for highly interactive edutainment applications. Both concluded work and ongoing and future issues are presented. Among the concluded work, a framework is described that integrates a hierarchic transition network with non-graph based methods, in particular with a rule-based system. This facilitates the authoring process considerably, and enhances the power to control the logic of an application.
KeywordsComposite State Authoring Process Authoring Tool Virtual Character Virtual Human
Unable to display preview. Download preview PDF.
- 1.Mateas, M., Stern, A.: Procedural Authorship: A Case-Study Of the Interactive Drama Facade. Digital Arts and Culture (DAC), Copenhagen (November 2005)Google Scholar
- 2.Gebhard, P., Kipp, M., Klesen, M., Rist, T.: Authoring scenes for adaptive, interactive performances. In: Proc. of the Second International Joint Conference on Autonomous Agents and Multi-Agent Systems, Melbourne, Australia. ACM Press, New YorkGoogle Scholar
- 3.Iurgel, I.: Narrative Dialogues for Educational Installations. In: NILE 2004 (August 10-13, 2004)Google Scholar
- 4.Iurgel, I., Ziegler, M.: Ask and Answer: An Educational Game where it Pays to Endear your Capricious Virtual Character. In: IVA 2005, International Symposium on Intelligent Virtual Agents, Kos, Greece, September 12-14 (2005)Google Scholar
- 5.Iurgel, I.: From Another Point of View: Art-E-Fact. In: TIDSE, pp. 26–35 (2004)Google Scholar
- 6.Harel, D.: On visual formalisms. Communications of the ACM 31(I5), 514–530 (1988)Google Scholar