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A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions

  • Anne-Gwenn Bosser
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

This paper presents FITGap, an object-oriented framework dedicated to designing innovative interactions occurring in a Virtual Environment such as a Massively Multiplayer Online Game (MMOG). This framework has been designed as the underlying software of a future development environment for online games prototyping. FITGap is an open framework based on an extensible basic-blocks library, and uses a deterministic scheduling model to ease the development and tuning of the final application. Its semantics is well-defined to allow future analysis tools.

Keywords

Virtual World Replication Model State Copy First Person Shooter Fair Scheduler 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Anne-Gwenn Bosser
    • 1
  1. 1.School of Science and TechnologyKwansei Gakuin UniversitySandaJapan

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