Experimental Approach to Affective Interaction in Games

  • Holger Diener
  • Karina Oertel
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


Current findings suggest that human-computer interaction following the basics of human-human interaction, in which emotions play a critical role. We performed a set of consecutive experiments in a laboratory environment for identification, recognition, visualization and interactive computing of affective states within a gaming application framework. To start our research and to get a data base we analyzed more than 90 test hours of user tests using rating-scales and physiological measurements. As results we provide (1) a mini-game with extra features for the induction and obtaining of affective states, (2) integrated data mining methods with recognition rates up to 70 percent, (3) different kind of visual representation of recognized emotions, and (4) an architecture for control of an affective game.


Computer Game Affective State Emotion Recognition Physiological Data Galvanic Skin Response 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Holger Diener
    • 1
  • Karina Oertel
    • 1
  1. 1.Fraunhofer Institute for Computer GraphicsRostockGermany

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