Smart Ambience Games for Children with Learning Difficulties

  • Horace H. S. Ip
  • Belton Kwong
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


Smart Ambience Games (or SAG) combines interactive media with smart ambience technologies to create a motivating environment for children with learning difficulties to overcome barriers in art education. Through a development of innovative motion and gesture capture and detection techniques, we create a smart ambience that enables students to interact intuitively with a virtual environment to create a rich variety of multimedia forms and space without the use of specific physical tools. Through various interactive activities and game scenarios, particular subjects such as history and mathematics can be taught through developed VR games that can help students to overcome inhibitions related to learning, become more active learners and stimulate creativity in art education.


Virtual Environment Motion Capture Learn Difficulty Brush Stroke Silhouette Image 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Ip, H.S., Young, H., Tang, A.: Body-Brush: A Body-driven Interface for Visual Aesthetics. In: ACM International Conference on Multimedia, pp. 664–665 (2002)Google Scholar
  2. 2.
    Ip, H.S., Young, H., Tang, A.: Body Brush: Generating Virtual 3D Painting through Body Motion. In: SIGGRAPH 2003: Emerging Technologies (2003)Google Scholar
  3. 3.
    Ip, H.S., Young, H., Tang, A.: Body Brush. Prix Ars Electronica, Ars Electronica Festival (2002)Google Scholar
  4. 4.
    Sparacino, F., Wren, C., Davenport, G., Pentland, A.: Augmented Performance in Dance and Theater. International Dance and Technology 99, 25–28 (1999)Google Scholar
  5. 5.
    Wren, C., Azarbayejani, A., Darrel, T., Pentland, A.: Pfinder: Real-Time Tracking of the Human Body. IEEE Transactions on Pattern Analysis and Machine Intelligence 19(7), 780–785 (1997)CrossRefGoogle Scholar
  6. 6.
    Paradiso, J.A.: New Instruments and Gestural Sensors for Musical Interaction and Performance. MIT Media Lab, Cambridge (1998)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Horace H. S. Ip
    • 1
  • Belton Kwong
    • 1
  1. 1.AIMtech CentreCity University of Hong KongHong Kong

Personalised recommendations