Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity

  • Hsien-Sheng Hsiao
  • Kai-Hsin Wong
  • Meng-Jie Wang
  • Kuang-Chao Yu
  • Kuo-En Chang
  • Yao-Ting Sung
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.


Creative Thinking Online Game Instant Message Divergent Thinking Creative Problem 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Hsien-Sheng Hsiao
    • 1
  • Kai-Hsin Wong
    • 1
  • Meng-Jie Wang
    • 1
  • Kuang-Chao Yu
    • 1
  • Kuo-En Chang
    • 2
  • Yao-Ting Sung
    • 3
  1. 1.Department of Industrial Technology EducationNational Taiwan Normal UniversityTaipeiTaiwan
  2. 2.Department of Information and Computer EducationNational Taiwan Normal UniversityTaipeiTaiwan
  3. 3.Department of Educational Psychology and CounselingNational Taiwan Normal UniversityTaipeiTaiwan

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