Hypermedia Storytelling allows the integration of edutainment aspects on multiple levels. In addition to directly integrating the information to learn into the story, digital media allow to link story elements that create interest in a particular topic to related background information sites. On another level not only the reception of a story can be used to transmit educational content, but also the authoring of a story or the task to produce a storytelling environment itself can be used for educational purposes.

We show how these aspects can be realized in the context of a Hypermedia Novel (HyMN). After describing the underlying generic storytelling paradigm, edutainment aspects are discussed with regard to several practical examples.


Content Module Original Story Narration Module Story Element Container Structure 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Yates, F.: The Art of Memory. Pimlico, London (2000)Google Scholar
  2. 2.
    Hurlemann, R., Hawellek, B., Matusch, A., Kolsch, H., Wollersen, H., Madea, B., Vogeley, K., Maier, W., Dolan, R.: Noradrenergic Modulation of Emotion-Induced Forgetting and Remembering. J. Neurosci. 25, 6343–6349 (2005)CrossRefGoogle Scholar
  3. 3.
    Aristotle (ed.): Poetics. M. Heath, translator. Penguin (1997)Google Scholar
  4. 4.
    George, A.R.: The Epic of Gilgamesh: A New Translation. London, GB (1999)Google Scholar
  5. 5.
    Joyce, M.: Of Two Minds. Hypertext Pedagogy and poetics. The University of Michigan Press, Ann Arbor (1995)Google Scholar
  6. 6.
    Joyce, M.: Afternoon, A Story. Eastgate Systems Inc. (1987)Google Scholar
  7. 7.
    Heiden, W., Frühling, C., Deuer, H.: Hypermedia Novel HYMN - A New Storytelling Paradigm. In: Proceedings cast 2001, Sankt Augustin, Deutschland (2001)Google Scholar
  8. 8.
    Pearce, C.: The Ins & Outs of Non-Linear Storytelling. SIGGRAPH Comput. Graph. 28, 100–101 (1994)CrossRefGoogle Scholar
  9. 9.
    Phillips, M.-A., Huntley, C.: Dramatica - A New Theory Of Story. Screenplay Systems Inc. (2001)Google Scholar
  10. 10.
    Sharda, N.: Movement Oriented Design: A New Paradigm for Multimedia Design. International Journal of Lateral Computing (IJLC) 1, 7–14 (2005)Google Scholar
  11. 11.
    Spaniol, M.: Enhancing MECCA for Movement Inspired Story-Telling (MIST): Conceptualization and Realization of an MPEG-7 based Story-Telling Environment. In: 3rd MPEG-7/21 Community Workshop, Aachen, D, November 25 (2005)Google Scholar
  12. 12.
    Conrad, C.: Enhancing MECCA for Movement Inspired Storytelling (MIST): Konzeptualisierung und Realisierung einer Storytelling-Umgebung. Diploma Thesis, RWTH Aachen, D (2005)Google Scholar
  13. 13.
    Hypernovels.com, http://www.hypernovels.com (accessed December 8, 2005)
  14. 14.
    What is wiki, http://emotion-research.net/guide/WhatIsWiki (accessed December 9, 2005)

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Wolfgang Heiden
    • 1
  1. 1.Dept. Computer ScienceFH Bonn-Rhein-SiegSankt AugustinGermany

Personalised recommendations