Supporting the Development of Interactive Storytelling Skills in Teenagers
In this paper, we discuss the development of young people’s interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in which young people learn to use a commercial game creation environment to develop interactive, branching stories within a 3D virtual reality role-playing environment. Given this new medium for story expression, we sought to better understand the ways in which the young people choose to express their story ideas, in an attempt to provide further support and scaffolding for their developing narrative skills. In particular, we looked at the plot themes they chose to explore, the ways in which they included interactivity in the story, and their use of characters to tell their stories.
KeywordsYoung People Game Designer Interactive Learn Environment Game Genre Player Character
Unable to display preview. Download preview PDF.
- 1.Booth, D.: Story Drama. Pembroke Publishers, Ontario (1994)Google Scholar
- 2.Mateas, M.: A Neo-Aristotelian Theory of Interactive Drama. Artificial Intelligence and Interactive Entertainment: Papers from the AAAI Symposium 2000 (2000)Google Scholar
- 3.McCall Smith, A.: In the Company of Cheerful Ladies. Polygon, Edinburgh (2004)Google Scholar
- 4.Murray, J.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press, Cambridge (1998)Google Scholar
- 5.Engel, S.: The Stories Children Tell: Making Sense of the Narratives of Childhood. W.H. Freeman and Company, New York (1999)Google Scholar
- 6.Louchart, S., Aylett, R.S.: The Emergent Narrative Theoretical Investigation. In: the Proceedings of Narrative and Interactive Learning Environments 2004, Edinburgh, Scotland (2004)Google Scholar
- 7.Poole, S.: Trigger Happy: the inner life of video games. Fourth Estate (2000)Google Scholar
- 8.Prada, R., Paiva, A., Machado, I., Gouveia, C.: You Cannot Use My Broom! I’m the Witch, You’re the Prince: Collaboration in a Virtual Dramatic Game. In: Intelligent Tutoring Systems 2002, pp. 913–922 (2002)Google Scholar
- 9.Robertson, J., Good, J.: Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research 14(1), 5–29 (2003)Google Scholar
- 10.Sharry, J., Brosnan, E., Fitzpatrick, C., Forbes, J., Mills, C., Collins, G.: ‘Working Things Out’ A therapeutic interactive CD-Rom containing the stories of young people overcoming depression and other mental health problems. In: the Proceedings of Narrative and Interactive Learning Environments 2004, Edinburgh, Scotland (2004)Google Scholar
- 11.Van Ments, M.: The Effective Use of Role Play: A Handbook for Teachers and Trainers. Kogan Page, London (1994)Google Scholar