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Mental Vision: A Computer Graphics Teaching Platform

  • Achille Peternier
  • Daniel Thalmann
  • Frédéric Vexo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

We have developed a learning platform to simplify and improve teaching and practice of Computer Graphics for beginners and advanced students. Our goal is to offer a set of tools to help students having a better mental vision of the abstract notions introduced during the course. Our platform is composed by a pedagogical-oriented, intuitive and user-friendly graphic engine, offering a powerful amount of features with an extremely easy and comfortable interface, and a set of interactive and collaborative applications (called modules) to use during lessons and workshop sessions to present complex concepts in an easy and clear way. In this paper we expose how we have built our platform, what it offers and which role will play in our courses.

Keywords

Virtual Reality Computer Graphic Computer Graphic Student Project Personal Digital Assistant 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Achille Peternier
    • 1
  • Daniel Thalmann
    • 1
  • Frédéric Vexo
    • 1
  1. 1.Virtual Reality Laboratory (VRLab)École Polytechnique Fédérale de Lausanne (EPFL)Switzerland

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