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A Platform for Interactive VR Storytelling

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

This paper presents a platform for interactive VR storytelling with supporting the development of system and content. This platform enables to build more complex and dynamic virtual environments by specifying the spatial and temporal relationship between not only 3D model and multimedia but also human-computer interface.

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Park, C., Hirose, M., Ko, H. (2006). A Platform for Interactive VR Storytelling. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_28

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  • DOI: https://doi.org/10.1007/11736639_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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