Digital Repair Research on Archeological Relics

  • Zhong Li
  • Lizhuang Ma
  • Mingxi Zhao
  • Zhihong Mao
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


In this paper, we present a digital repair method for archeological relics with some vacant areas. We first use the simple method to find the neighboring area which influences the shape of the vacant area. Then we construct the bi-cubic Bezier spline surface to interpolate given points in the influencing area. Re-sampling points on the bi-cubic Bezier spline surface, we can use triangle meshes to repair vacant areas. The advantage of this method is that the repaired area can smoothly be patched with other parts of archeological relics and it can keep the real shape of vacant areas.


Control Point Triangle Mesh Bezier Curve NURBS Surface Control Polygon 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Zhong Li
    • 1
    • 2
  • Lizhuang Ma
    • 1
  • Mingxi Zhao
    • 1
  • Zhihong Mao
    • 1
  1. 1.Department of Computer Science and EngineeringShanghai Jiao Tong UniversityShanghaiChina
  2. 2.Department of Mathematics and ScienceZhejiang Sci-Tech UniversityHangzhouChina

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