Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment

  • Jayoung J. Goo
  • Kyoung S. Park
  • Moonhoen Lee
  • Jieun Park
  • Minsoo Hahn
  • Hyungil Ahn
  • Rosalind W. Picard
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed guided or unguided style learning in the virtual environment while user attention was measured through an eye tracking system and physiological sensors. The virtual environment contained the five specific events associated with different stimuli, but the guided task was designed to provide the specific goals whereas the unguided task asked the user to actively search for the interesting items. The results showed that the unguided task followed by the guided task made a considerable learning effect by giving a preview to the user. In addition, tactile feedback, sudden view point change, unique appearance and behavior, and sound stimuli played an important factor in increasing human attention states that also induced enhancing human memory about VR experience.


Heart Rate Variability Virtual Reality Virtual Environment Skin Conductance Response Memorable Item 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jayoung J. Goo
    • 1
  • Kyoung S. Park
    • 1
  • Moonhoen Lee
    • 1
  • Jieun Park
    • 1
  • Minsoo Hahn
    • 1
  • Hyungil Ahn
    • 2
  • Rosalind W. Picard
    • 2
  1. 1.Digital Media LabInformation and Communications UniversitySeoulRepublic of Korea
  2. 2.M.I.T. Media LaboratoryCambridgeUSA

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