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Designing Interactions for Augmented Reality Based Educational Contents

  • Jinseok Seo
  • Namgyu Kim
  • Gerard J. Kim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

This paper presents guidelines for designing interactions for augmented reality (AR) based contents for education. The guidelines stems directly from our experience in designing, implementing and validating an AR based contents for teaching the concept of “circulation of water.” We describe the production and validation process that starts with a careful analysis of whether AR is (can be) appropriate for the target educational material. In particular, where possible, the direct tangible 3D manipulation is applied to the important interaction points to imbue the “hands-on” experience. The resulting contents were successfully put to use in real classrooms and usability and educational effects study is under way.

Keywords

Virtual Reality Augmented Reality Virtual Object Design Interaction Augmented Reality System 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jinseok Seo
    • 1
  • Namgyu Kim
    • 2
  • Gerard J. Kim
    • 2
  1. 1.Dept. of Game EngineeringDong-eui Univ.BusanKorea
  2. 2.Digital Experience CenterPohang Univ. of Science and Tech.(POSTECH)PohangKorea

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