Virtual Five Animals Exercise

  • Yue Qi
  • Xu-kun Shen
  • Qin-ping Zhao
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


Virtual Five Animals Exercise is an interactive game which is an important part of Virtual Olympic Museum for the Games of the XXIX Olympiad. Users can learn and imitate Five Animals Exercise without any interactive device. To do these, we make use of motion capture data to drive the virtual human motion, and use template matching method to recognize users’ motion. We improve the motion editing and motion retargetting methods in our system. Many people enjoy our game.


Motion Capture Virtual Character Interactive Device Inverse Kinematics Problem Template Match Method 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yue Qi
    • 1
  • Xu-kun Shen
    • 1
  • Qin-ping Zhao
    • 1
  1. 1.School of Computer Science and EngineeringBeiHang UniversityP.R. China

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