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Physically-Based Real-Time Music Fountain Simulation

  • Huagen Wan
  • Yujuan Cao
  • Xiaoxia Han
  • Xiaogang Jin
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

This paper presents a physically-based approach for real-time music fountain simulation based on fluid dynamics and particle systems. A special case of Navier-Stokes equations is explored and particles are employed to model fountain geometry. Music intensity is used to synchronize the motion of fountain particles, and simple dynamics equations of particles are used to simulate realistic fountain behavior. The proposed algorithm can be easily integrated into interactive applications for real-time fountain simulation.

Keywords

Computer Game Particle System Graphic Hardware Interactive Application Essential Building Block 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Huagen Wan
    • 1
  • Yujuan Cao
    • 1
  • Xiaoxia Han
    • 2
  • Xiaogang Jin
    • 1
  1. 1.State Key Lab of CAD & CGZhejiang UniversityHangzhouChina
  2. 2.College of Info Science and EngineeringZhejiang UniversityHangzhouChina

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