Digital Buddhist Image Creation by Haptic Deformation

  • Jong-Phil Kim
  • Jeung-Chul Park
  • Beom-Chan Lee
  • Kwan H. Lee
  • Jeha Ryu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)


In this paper, we describe a haptic deformation algorithm used in a virtual storytelling system known as the Digital Buddhist Image Creation System. This system supports not only haptic interaction, but also visual and auditory feedback and the combination of these three modalities provides a user with an immersive experience of a virtual cultural environment. We believe the proposed bi-directional haptic interaction will encourage users to spontaneously participate and engage with the system. To demonstrate and explore this concept, a virtual environment that tells the legend of Korea’s ’Unju Temple’ has been constructed. The proposed haptic interaction is expected to play an important role in supporting users as they directly experience and learn about this significant piece of cultural heritage in a digital, virtual environment.


Virtual Environment Collision Detection Virtual Object Haptic Device Haptic Rendering 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Salisbury, K., Barbagli, F., Conti, F.: Haptic Rendering: Introductory Concepts. IEEE Computer Graphics and Applications 24(2), 24–32 (2004)CrossRefGoogle Scholar
  2. 2.
    Bobick, A., Intille, S.: The KidsRoom: A Perceptually-Based Interactive and Immer-sive Story Environment. Technical report, MIT Media Laboratory (1996)Google Scholar
  3. 3.
    Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T.: The NICE project: Narrative, Immersive, Constructionist/Collaborative Environments for Learning in Virtual Reality. In: Proceedings of ED-MEDIA/ED-TELECOM 1997, Calgary, Canada, pp. 917–922 (June 1997)Google Scholar
  4. 4.
    Larsen, C.B., Petersen, B.C.: Interactive Storytelling in a Multimodal Environment. Aalborg University, Institute of Electronic Systems (1999)Google Scholar
  5. 5.
    McLaughlin, M.L., Sukhatme, G., Hespanha, J., Shahabi, C., Ortega, A., Medioni, G.: The Haptic Museum. In: Proc. EVA 2000, Conference on Electronic Imaging and the Visual Arts (2000)Google Scholar
  6. 6.
    Bergamasco, M., Brogni, A., Frisoli, A., Salvini, F., Vignoni, F.: Tactual Exploration in Cultural Heritage. XIV Round Table Computer-Aided Egyptology Pisa (2002)Google Scholar
  7. 7.
    Bergamasco, M., Frisoli, A., Barbagli, F.: Haptics Technologies and Cultural Heritage Applications. In: IEEE Computer Animation 2002 Conference, Geneva - Switzerland (2002)Google Scholar
  8. 8.
    Dettori, A., Avizzano, C.A., Marcheschi, S., Angerlilli, M., Bergamasco, M., Loscos, C., Guerraz, A.: Art touch with CREATE haptic ingerface. In: The 11th International Conference on Advanced Robotics (2003)Google Scholar
  9. 9.
    Lee, Y., Oh, S., Park, Y., Lee, B.C., Park, J., Oh, Y.R., Lee, S., Oh, H., Ryu, J., Lee, K.H., Kim, H.K., Lee, Y., Kim, J., Ho, Y., Woo, W.: Responsive Multimedia System for Virtual Storytelling. In: Ho, Y.-S., Kim, H.-J. (eds.) PCM 2005. LNCS, vol. 3767, pp. 361–372. Springer, Heidelberg (2005)CrossRefGoogle Scholar
  10. 10.
    Lee, Y., Kim, D., Lim, Y., Kim, K., Kim, H., Woo, W.: Dream of Mee-luck: Aspiration for a New Dawn. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 282–285. Springer, Heidelberg (2005)Google Scholar
  11. 11.
    Lee, S., Lee, Y., Jang, S., Woo, W.: vr-UCAM: Unified Context-aware Application Module for Virtual Reality. In: ICAT, pp. 495–498 (2004)Google Scholar
  12. 12.
    Oh, S., Lee, Y., Woo, W.: vr-UCAM2.0: A Unified Context-aware Application Model for Virtual Environments. In: ubiCNS (2005)Google Scholar
  13. 13.
    Kim, J.P., Lee, B.C., Ryu, J.: Haptic Rendering with Six Virtual Cameras. In: HCI International (2005)Google Scholar
  14. 14.
    PHANTOM Omni, Sensable Technologies, Inc.,

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jong-Phil Kim
    • 1
  • Jeung-Chul Park
    • 2
  • Beom-Chan Lee
    • 1
  • Kwan H. Lee
    • 2
  • Jeha Ryu
    • 1
  1. 1.Human-Machine-Computer Interface Lab 
  2. 2.Intelligent Design and Graphics Lab, Dept. of MechatronicsGwangju Institute of Science and Technology(GIST)GwangjuRepublic of Korea

Personalised recommendations