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Space Object Geometry and Behavior Modeling Method

  • Yang Zhou
  • Caozheng Lan
  • Qing Xu
  • Zhihui Gong
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

The technology of 3d modeling include geometry and behavior modeling method, it is the base of virtual environment construction. Geometry modeling is mature, but the behavior modeling method develops slowly. For the simulation of satellite in virtual space environment, a new geometry and behavior 3D Modeling language (GBML) based on object hierarchical structure is given in this paper. For simulating space object’s geometry and behavior, the language define the basic primitive and use the tree structure to represent, manage and rendering the space object’s geometry and behavior parameter. At the end, Using the OpenGL, we implement the model manage component (ModelReaderCom) based on GBML. The testing shows that the method is useful and practical which can be wildly used in kinds of virtual environment.

Keywords

Space Object Geometry Modeling Geometry Parameter Father Node Scale Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Millar, J., Hanna, J.R.P., Kealy, S.M.: A Review of Behavioural Animation. Computer & Graphics 23, 127–143 (1999)CrossRefGoogle Scholar
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    Kejian, Y., Shuyan, L., Dingfang, C., et al.: Behavior-characteristic Modeling and Distributed View Scene Developing Environment. In: The 2nd International Conference on Computer-aided Industrial Design and Conceptual Design, pp. 364–369 (1999)Google Scholar
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    Green, M.: Object Modeling Language (OML) Version 1. 1-Programmer’s Manual. University of Alberta, Alberta (1994)Google Scholar
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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yang Zhou
    • 1
  • Caozheng Lan
    • 1
  • Qing Xu
    • 1
  • Zhihui Gong
    • 1
  1. 1.Institute of Surveying and MappingZhengZhouChina

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