Abstract
The feature-line extraction of a 3D model is a key step in the model-based Non-Photorealistic Rendering. In this paper, we introduce a new algorithm that is based on a sharpening filter to extract the feature-lines of 3D models. Experiments of feature-line rendering where our sharpening filter is introduced as a pre-calculation step are shown to compare with the existing algorithms ([1][2][3]). From these experiments it can be found that our rendering results reserve more feature details and contain less noise. Furthermore, in our algorithm, the computation time of rendering is also reduced.
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Jing, H., Zhou, B. (2006). A 3D Model Feature-Line Extraction Method Using Mesh Sharpening. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_104
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DOI: https://doi.org/10.1007/11736639_104
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
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