Abstract
This paper describes an ongoing exploration into the use of Continuous-Time Recurrent Neural Networks (CTRNNs) as generative and interactive performance tools, and using Genetic Algorithms (GAs) to evolve specific CTRNN behaviours. We propose that even randomly generated CTRNNs can be used in musically interesting ways, and that evolution can be employed to produce networks which exhibit properties that are suitable for use in interactive improvisation by computer musicians. We argue that the development of musical contexts for the CTRNN is best performed by the computer musician user rather than the programmer, and suggest ways in which strategies for the evolution of CTRNN behaviour may be developed further for this context.
Keywords
- Hide Node
- Input State
- Input Pattern
- Recurrent Neural Network
- Input Node
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© 2006 Springer-Verlag Berlin Heidelberg
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Bown, O., Lexer, S. (2006). Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance. In: Rothlauf, F., et al. Applications of Evolutionary Computing. EvoWorkshops 2006. Lecture Notes in Computer Science, vol 3907. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11732242_62
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DOI: https://doi.org/10.1007/11732242_62
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33237-4
Online ISBN: 978-3-540-33238-1
eBook Packages: Computer ScienceComputer Science (R0)