An Emotional Architecture for Virtual Characters

  • Ricardo Imbert
  • Angélica de Antonio
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3805)

Abstract

This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior control at will without giving up the richness provided by emotions. This architecture, together with a progressive specification process for its application, have been used successfully to model 3D intelligent virtual actors for virtual storytelling.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Ricardo Imbert
    • 1
  • Angélica de Antonio
    • 1
  1. 1.Facultad de InformáticaUniversidad Politécnica de MadridBoadilla del Monte, MadridSpain

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