Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback

  • Roland Cahen
  • Xavier Rodet
  • Jean-Philippe Lambert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3805)

Abstract

Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Roland Cahen
    • 1
  • Xavier Rodet
    • 1
  • Jean-Philippe Lambert
    • 1
  1. 1.Ircam 1ParisFrance

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