A Context-Based Storytelling with a Responsive Multimedia System (RMS)
In this paper, we present a Context-based Storytelling with Responsive Multimedia System (RMS). Many researches related to virtual storytelling have been presented with the advancement of multimedia technology. However, people have different abilities to understand a story according to their experience, knowledge, age, gender, etc. In the proposed approach, virtual story is unfolded by interaction between users, Multi-modal Tangible User Interface (MTUI) and Virtual Environment Manager (VEManager) with vr-UCAM (a unified Context-aware Application Model for Virtual Environments). We adopt an interactive StoryMap and tangible interfaces into MTUI with vr-UCAM such that VEManager can control the responses of virtual objects according to the user’s context. Accordingly, the users can experience a personalized story since action of virtual objects, interaction level and scene of VE are reorganized and adjusted according to a user’s profile and preference. To demonstrate the effectiveness of the proposed approach, we applied it to a virtual storytelling with RMS. According to the experimental results, we observed that the combination of virtual reality technology and context-aware computing could be promising technologies that enables users to experience a personalized virtual story. Therefore, we expect that the proposed approach plays an important role in virtual storytelling applications such as education, entertainment, games, etc.
Unable to display preview. Download preview PDF.
- 2.Young, R.M.: Notes on the Use of Plan Structures in the Creation of Interactive Plot. In: Amer. Assoc. Artificial Intelligence fall Symp. Narrative Intelligence. AAAI Press, Menlo Park (1999)Google Scholar
- 3.Sgouros, N.M., Papakonstantinou, G., Tsanakas, P.: A Framework for Plot Control in Interactive Story System. In: Proc. Am. Assoc. Artificial Intelligence, pp. 162–167. AAAI Press, Menlo Park (1996)Google Scholar
- 4.Cavazza, M., Charles, F., Mead, S.J.: AI-Based Animation for Interactive Storytelling. In: Proc. IEEE Computer Animation, pp. 113–121. IEEE Press, Los Alamitos (2001)Google Scholar
- 5.Cavazza, M., Charles, F., Mead, S.J.: Character-based Interactive Storytelling. IEEE Intelligent Systems, special issue on AI in Interactive Entertainment, 17–24 (2002)Google Scholar
- 6.Oh, S., Lee, Y., Woo, W.: vr-UCAM2.0: A Unified Context-aware Application Model for Virtual Environments. In: ubiCNS (2005)Google Scholar
- 7.Lee, Y., Oh, S., Lee, B.-c., Park, J.-C., Park, Y., Oh, Y.R., Lee, S., Oh, H., Ryu, J., Lee, K.H., Kim, H.K., Lee, Y.-G., Kim, J., Ho, Y.-S., Woo, W.: Responsive Multimedia System for Context-based Storytelling. In: Proc. of Pacific-Rim Conference on Multimedia (2005)Google Scholar
- 8.Oh, S., Woo, W.: Manipulating multimedia contents with Tangible Media Control System. ICEC 3166, 57–67 (2004)Google Scholar
- 9.Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Proc. of ACM CHI, March 1997, pp. 234–241 (1997)Google Scholar
- 10.Dey, A.K., Abowd, G.D.: The Context Toolkit: Aiding the Development of Context-Enabled Applications. In: Proceedings of the 1999 Conference on Human Factors in Computing System, pp. 434–441 (1999)Google Scholar
- 11.Jang, S., Woo, W.: Unified Context Representing User-Centric Context: Who, Where, When, What, How and Why. In: ubiComp workshop, ubiPCMM (2005) (accepted)Google Scholar
- 12.Suh, Y., Woo, W.: Context-based User Profile Management for Personalized Services. In: ubiComp workshop, ubiPCMM (2005) (accepted)Google Scholar
- 13.Hong, D., Woo, W.: I2-NEXT: Digital Heritage Expo. In: ICAT 2004, pp. 120–125 (2004)Google Scholar