Abstract

What is the future of interactive entertainment? Can we tap deeper emotions? Can we go beyond game-like experiences to create powerful interactive literary narratives? Are these even meaningful questions? In this paper I will address one possible way to make these questions meaningful, and one possible path to their answer.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Ken Perlin
    • 1
  1. 1.Media Research Laboratory, Department of Computer Science, Courant Institute of Mathematical SciencesNew York UniversityUSA

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