Abstract

Museum is now a good experimental field of VR technology. In this paper, several museum exhibits which utilized latest VR technology which include “High resolution VR” supported by sophisticated image environment such as IPT ( immersive projection technology ), and “real world VR” supported by mobile technology such as wearable computers are introduced. Interaction design for these kind of novel exhibits is also discussed.

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References

  1. 1.
    Tanikawa, T., Ando, M., Wang, Y., Yoshida, K., Yamashita, J., Kuzuoka, H., Hirose, M.: A Case Study of Museum Exhibition –Historical Learning in Copan Ruins of Mayan Civilization-. In: Proc. IEEE Virtual Reality conf. 2004, pp. 257–258 (2004)Google Scholar
  2. 2.
    Hiyama, A., Hirose, M.: Wearable Computers and Field Museum. In: Proc. HCI Interface 2003, vol. 3, pp. 1406–1410 (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Michitaka Hirose
    • 1
  1. 1.Research Center for Advanced Science and Technology (RCAST)The University of TokyoTokyoJapan

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