Abstract
This paper presents a new method for face modeling and face recognition from a pair of calibrated stereo cameras. In a first step, the algorithm builds a stereo reconstruction of the face by adjusting the global transformation parameters and the shape parameters of a 3D morphable face model. The adjustment of the parameters is such that stereo correspondence between both images is established, i.e. such that the 3D-vertices of the model project on similarly colored pixels in both images. In a second step, the texture information is extracted from the image pair and represented in the texture space of the morphable face model. The resulting shape and texture coefficients form a person specific feature vector and face recognition is performed by comparing query vectors with stored vectors. To validate our algorithm, an extensive image database was built. It consists of stereo-pairs of 70 subjects. For recognition testing, the subjects were recorded under 6 different head directions, ranging from a frontal to a profile view. The face recognition results are very good, with 100% recognition on frontal views and 97% recognition on half-profile views.
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Fransens, R., Strecha, C., Van Gool, L. (2005). Parametric Stereo for Multi-pose Face Recognition and 3D-Face Modeling. In: Zhao, W., Gong, S., Tang, X. (eds) Analysis and Modelling of Faces and Gestures. AMFG 2005. Lecture Notes in Computer Science, vol 3723. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11564386_10
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DOI: https://doi.org/10.1007/11564386_10
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